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The '''Asari''' are a fictional, space-faring species and civilisation in the [[Mass Effect (Video Game)|Mass Effect]] that employs some principles of [[List of Anarchist Societies| | The '''Asari''' are a fictional, space-faring species and civilisation in the [[Mass Effect (Video Game)|Mass Effect]] that employs some principles of [[List of Anarchist Societies|anarchism]]. | ||
== Decision-Making == | == Decision-Making == | ||
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[[Category:AnarWiki]] | [[Category:AnarWiki]] | ||
[[Category:Anarchist Societies]] | [[Category:List Of Anarchist Societies]] | ||
[[Category:Fictional Anarchist Societies]] | [[Category:Fictional Anarchist Societies]] |
Latest revision as of 18:38, 3 April 2024
The Asari are a fictional, space-faring species and civilisation in the Mass Effect that employs some principles of anarchism.
Decision-Making
According to the codex (the in-game lore/wiki)
The asari came late to the concept of world government. For centuries, their homeworld of Thessia was dotted with loose confederacies of great republican cities. The closest Earthly equivalent would be the ancient Mediterranean city-states. Since the asari culture values consensus and accommodation, there was little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another.
Only in the information age did the city-states grow close. Communication over internet evolved into an "electronic democracy". Asari have no politicians or elections, but a free-wheeling, all-inclusive legislature that citizens can participate in at will. Policy debates take place at all hours of the day, in official chat rooms and forums moderated by specially-programmed virtual intelligences. All aspects of policy are opened to plebiscite at any time. In any given debate, the asari tend to lend the most credence to the opinions of any Matriarchs present, nearly always deferring to the experience of these millennia-old "wise women".
Achieving consensus through public debate may take too long in a crisis. In cases where prompt, decisive action is required, the asari defer to the wisdom of local Matriarchs.[1]
Crime
One of the not-so libertarian elements of Asari civilisation are the Justicars, an elite class of soldiers and spies that work to brutally smash criminal rings and terrorists. According to the codex:
Despite the refinement and sophistication of asari culture, criminality remains a fact of life. The asari solution to the most vicious and destructive criminal element is the Justicar Order.
Justicars are an asari class of virtually untouchable, extra-judicial executioners operating almost exclusively within asari territory. In the last decade alone, Justicars have smashed dozens of criminal rings inside asari territory, operated by asari and non-asari alike. Their methods range from subtle where possible, to brutal where necessary.
Trained for extreme strength, biotic capacity, resourcefulness, asceticism, and ruthlessness, the fanatical justicars are romanticized and feared throughout asari society.
Although justicars generally work alone, their effectiveness arises from the huge body of knowledge they can access. Any asari who enters the ranks of justicars has already spent centuries in a combination of criminal investigation, military intelligence, and combat experience; the collective body of justicar knowledge exceeds even that of the Spectres.
Justicars tend to be independent, requiring little help but also scorning it since such advanced skill and experience usually travels with a powerful ego. The conflicts presented by such arrogance prompted the Justicar Order to develop the Oaths of Subsumation. The Oaths pledge protection of the innocent, the punishment of the guilty, and defence of common law and the norms of asari society. The effect of the Oaths is conservative, ensuring that justicars respect the existing distribution of asari power rather than staging a coup to rearrange society according to justicar satisfaction. Nevertheless, the possibility of such an attack is a source of anxiety -- and counter-intelligence -- among the asari elite.
Of all the pledges, the Third Oath of Subsumation is sworn the least of any of the oaths. Requiring a Justicar to swear loyalty that overrides the dictates of even the Justicar Code, the Third Oath is usually invoked in matters where even the black-or-white thinking of justicars is forced to concede the existence of gray.
Economics
According to the Mass Effect wiki:
The asari possess the largest single economy in the galaxy. They have extensive trade and social contacts. Craft guilds, such as those within the cities Serrice and Armali, hold a virtual monopoly on advanced biotic technology. Given their political influence, an embargo by the asari would prove disastrous to the Alliance.[2]